The above video demonstrates the procedure for adding new assets to an existing project directory tree created using MADAM. All the assets of the selected project can be accessed from the Assets tab in the Project Manager module.

The asset tab provides different options for managing the asset files of the project.The asset section has been categorized in to three types: Character, Bg, and Props. The category selection can be changed using the CATEGORY combo box. This will list all the asset names under the selected category. Each asset folder will contain the different file types Model, Texture, Rig and Render scene files.
New Assets can be created using the Add New Asset Dialog which can be accessed by clicking the Add button at the bottom left corner of the Assets tab

The Add New Asset dialog has a text field for entering the asset name and also a radio button group for specifying the asset category. Clicking Apply adds the asset in the specified category folder. Once the asset folder is created files can be added using the Manage button in the Assets tab. The Manage button provides the option for adding, updating, deleting and locking files.
Adding an asset file to the particular asset folder imports the specified file in to the repository. The File Info button in the Assets tab lists the revisions of the selected file. Clicking the File Info button brings up the MADAM Revision Log as shown below.

The selected file version can be checked out using the Checkout button in the Revision Log. This will open up a file browse dialog box where the user can select the path where the Work Copy should be saved.
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