Feel the Punch by DNA INC BATCH III

A mind-game between a beggar and a commuter waiting to board a bus takes a startling turn as the commuter realizes he is outsmarted. The experience leaves him wiser as he discovers that the good-old trick of shooing away beggars is no good anymore.

HUGO Vs LINO by DNA INC BATCH II

A lopsided fight between two consenting unequals. An arena where the rules of fair play aren’t applicable. The sheer audacity of a frail android to challenge the herculean might of a formidable hulk. Pride, trickery, frustration and vengeance are all at play as the battleground turns murky. Hugo, a hulk with rippling muscles all over his frame responds to Lino’s open invitation in a newspaper advertisement to beat him in an arm-wrestling bout. The booty: One million dollars in cash. Hugo is gung-ho about winning hands down as Lino is not even half his size. Post the bout, Hugo goes berserk, Lino’s not impressed and all hell breaks loose. Watch this exhilarating fiction plot.

Fresh from the incubator…

Two more films to add to the short film vault of DNA Inc.While one of the projects was a challenge in terms of the scale of the project and also in terms of the implementation of a new character pipeline for DNA Inc(with the implementation of Maya Muscle and  Maya Geometry Cache ) , the other one made us harness the power of joint-based facial rig than the preset blend shape set.Both the films were launched during the 12th Anniversary celebrations of Dilsukhnagar Arena held at Shilpakala Vedika,Hyderabad.Sharing a few posters from the DNA Inc blog.

FEEL THE PUNCH

HUGO Vs LINO

Bee in the Bonnet by DNA INC BATCH I

This is the first High-Definition short film from batch I of DNA Inc. And also my first assignment as Mentor since I got associated with DNA Inc. The task handed over to me was that of supervising and reviewing the asset building process and also setting up an efficient pipeline at par with the one available in high-end production houses.

The execution of the project in the scheduled time frame was indeed a challenge with 70-plus shots spanning across a duration of 4 mins. But I am glad that the effort was paid off in the end with the successful completion of the film as scheduled and also an amazing portfolio for every student who was involved in project.

The film was done entirely in Maya 2009 and rendered using Maya Software Renderer.

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Autodesk Backburner job submission using cmdjob.exe

Autodesk’s decision to ship Backburner 2008 with Maya2010 has leveraged  the utilisation of resources across the network for executing batch rendering task from a single node point. Backburner jobs can be easily created from within Maya 2010 using the Create Backburner Job command under the Render menuset as shown in the  figure below.

This will bring up a window similar to the one shown below.

Here you can specify the job name, frame range, number of tasks, Renderer and also specify the IP address of the machine in which the backburner Manager is running.

But the real power of backburner is revealed when you get under the hood and explore the power of the command line based utiliy cmdjob.exe. This is a handy tool for adding jobs to backburner manager for  literally any version of maya and not even just maya even Softimage, Aftereffects, and Nuke projects with a change in the passed arguments.The cmdjob utility can be accessed from within the backburner installation directory.

The basic syntax for the cmdjob is as follows CMDJOB <Options> executable to run <executable parameters>

By specifying the executable for the specific version of maya and passing the arguments for the maya batch we can trigger renders across multiple machines in the network and still monitor the progress using the backburner monitor.For example:

cmdjob.exe -jobName myRenderJob -jobNameAdjust -manager localhost -priority 50 -numTasks noOfTasks -taskName 1 -leaveInQueue “C:\Program Files (x86)\Autodesk\Maya2009\bin\Render.exe” -r mr -s 0 -e 196 -of tiff -proj projectPath -rd renderDirectory fileName.ma

will add a job named myRenderJob to manager running in the same machine(localhost) using Maya2009 batch using renderer mentalray(mr) for frame range o to 196 with file format of tiff to renderDirectory location for file named fileName.ma.It will distribute the job to noOfTasks number of machines in which backburner server is running.

You can get a list of all the valid parameters accepted by cmbjob from the list below

ak_rgbMatteTool.mel

ak_rgMatteTool

This is the tool I created for easy assignment of RGB Mattes for the objects in the scene during the maya render process.For those who havn’t used RGB matte passes in render, RGB matte passes help in extracting individual 3d elements from a maya scene render containing multiple objects. This handy tool helps in creating mattes for ambient, diffuse, Incandescence, and reflect channels with the click of a button.

The usage of the script is as follows
source ak_rgbMatteTool.mel;
ak_rgbMatteTool();

you can download the script here

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